A quiet corner of the internet. Audio plays softly in the background.
Click to enable ambient audio
Developer, occasional designer, full-time builder.
I build software the way I'd want to use it — quiet, fast, and out of your way.
I've been writing code since 2018 — starting with Java, drifting into the web, and never quite leaving either. What stuck wasn't a language but a way of working: small, deliberate decisions that add up to something that feels considered.
Most days I'm somewhere between TypeScript and a database, building interfaces I'd trust and backends that don't need an explanation. The rest of the time I'm breaking something on purpose to learn how it's put together.
Maintainable, readable, and built to scale beyond the first commit.
Speed is a feature. Every millisecond is measured and earned.
Pixel-precise details, considered defaults, no rough edges.
Shipping what matters. Cutting what doesn't.
Tools should feel right. Software is built, not just written.
Always one tab open on something new — and one off when it's enough.
The tools and languages I reach for to build modern, scalable applications.
A chronological selection of work — from live products to experiments.
A custom FiveM roleplay server featuring innovative scripts designed to significantly enhance the player experience. The project includes a full-stack web dashboard built with Next.js and utilizes MariaDB for reliable data storage.
A developer collective focused on researching and building software projects using modern technologies. We explore trending tech topics and implement them into practical Java-based applications.
A full-stack educational and productivity platform tailored for vocational trainees (Azubis). It streamlines daily tasks by offering interactive learning tools and an automated generator for digital training records (Berichtshefte).
A successful FiveM server that reached a peak concurrency of 70+ active players. The focus was on building a positive, engaging community while maintaining strong server performance and stable gameplay mechanics.
A comprehensive shell-based utility designed to automate the installation of complex server environments with a single click. Over time, it was expanded to include game server management tools and an integrated, automated backup system.
A Logsy Group project aimed at creating a routing system for Large Language Models (LLMs). The tool automatically evaluated the complexity of user prompts and routed them to the most appropriate and efficient model to optimize API usage and response times.
A community-driven Minecraft SMP (Survival Multiplayer) server that scaled from a private server with friends into a thriving, self-sustaining community. Enhanced with custom Java plugins and database integration for long-term progression.
My first FiveM roleplay server. It served as a foundational project to learn the basics of Lua scripting, server-side development, JavaScript integration, and database management with MariaDB.
Recent commits, pushes, and the occasional "fixed typo" merge.
Open to freelance work, collaborations, and a good conversation about software.